Qualifications | Seven years industry experience with five shipped titles. Excellent communication and analysis skills. Superb understanding of game balance, mechanics, story flow and scenario pacing. |
Experience | Mad Doc Software Empire Earth 3 | 2005-2007 | Designer
- - Designed units and abilities for the Middle Eastern region.
- - Established roles and relationships for all units.
- - Adjusted unit stats, resource gather rates, and tech costs to balance the skirmish game.
- - Wrote specifications for game systems, as well as UI screens such as the muliplayer lobby and the end game stat screens.
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Impressions Games Lords of the Realm 3 | 2002-2004 | Designer - - Worked with tool programmers to design scenario editing tools.
- - Designed game systems such as mercenary abilities, retainer abilities, and organic farm growth.
- - Designed, implemented, and wrote creative text for six scenarios
| Zeus: Master of Olympus/Poseidon | 2000-2001 | Scenario Designer/QA - - Scripted and created maps for nine scenarios, from draft phase to polish.
- - Helped create and maintain an Access database to manage internal scenario testing as well as beta test feedback.
- - Found bugs and provided feedback to the design team on gameplay and balance issues.
| Empire Earth | 2000-2001 | QA/Development Support
- - Followed a test plan to find and track bugs relating to art assets, gameplay, and multiplayer connections.
- - Focused on testing and writing help documents for the scenario editor.
- - Assisted scenario designers in debugging and troubleshooting scenarios.
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Education | Boston Latin School | 1992-1998 | - English AP, Writing AP, Government AP
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Skills |
- - Proficient with UnrealEd, Word, Excel, Visio, PVCS Tracker and Devtrack, Perforce and SourceSafe, Abode Photoshop, various shipped game editors including Blizzard’s Starcraft and Warcraft scenario editors.
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- - Familiar with MS Access, C++ Debugging tools, MySQL, Maya, and 3DMax.
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